![]() Lara and Kurtis also have a silent neck-breaker move, activated by pressing the ≈button (Action) when your character is standing directly behind an unsuspecting enemy. To remain relatively undetected, both Lara and Kurtis can adopt a Stealth mode, which you toggle active/disabled by tapping the ßbutton (Stealth). When an enemy is close by, tap the Action button once for a single punch, and twice for a double punch. Both Lara and Kurtis are ready for a fist fight at any time. Press the Weapon button again to holster the weapon. While the weapon is drawn, press’X’ (Action) to fire, or tap ‘Triangle’ (Target) to switch targets. Press ‘R1′ (Weapon) to draw the currently selected weapon from the Inventory. Release the Action button to resume normal stance. Then, move the left analog stick ‘Up’ to push the object, or pull ‘Down’ to pull the object. Lara or Kurtis will then adopt a ready posture (if the object can be manipulated). Position your character next to the object and press and hold ‘X’ (Action). If the character can climb up or squeeze through the gap, he or she will do so automatically.īoth Lara and Kurtis can push and pull certain objects. To achieve this, walk your character up to the object. You may want Lara or Kurtis to climb through windows or up onto boxes. Press ‘X’ (Action) to make your character try and interact with it - in this case by opening the door. ![]() When you are near enough to open it, a hand icon appears. ![]() Lara and Kurtis interact with their worlds in different ways. If your character begins to slide on the scenery, press ‘X’ (Action) to make the character grab onto something before falling. The bar is automatically refreshed with each grab. If it’s allowed to run out completely, the grab is released and the character lets go of the ledge. When either one is grabbing a ledge, a Grab Bar appears and immediately begins to decrease. Lara and Kurtis are very fit and strong but even they can’t hang from ledges indefinitely. If the Grab Bar runs out, the character’s grip will loosen immediately! Once the grab is activated, a Grab Bar appears onscreen to monitor your character’s energy. Press the Action button to release the grab. Use the left analog stick to shimmy along the ledge, and press ‘Up’ to climb up onto the ledge. To perform this jump, press the Jump button while moving the left analog stick ‘Up’, release the Jump button, then at the apex of the jump press and hold ‘X’ (Action) until Lara or Kurtis grabs the ledge. Jumps onto ledges or rails over a great distance require a jump and grab. To jump in a certain direction, move the left analog stick while jumping. Press ‘Triangle’ (Duck) to tuck your character’s legs up to rest or avoid objects. Use the left analog stick to travel along the rope. To jump onto a zip wire, position your character directly under it and press ‘Circle’ (Jump). When she’s holding onto the bar, move the left analog stick μto Monkey Swing forward. Where the opportunity exists to Monkey Swing from bar to bar to cross a gap, position Lara under the first bar and press ‘Circle’ (Jump). Then use the left analog stick to climb up or down and to dismount. To climb up drainpipes or ladders, walk Lara up to the object and move the left analog stick ‘Up’ make her climb onto the object. When swimming underwater, Lara can hold her breath for about a minute - any longer and she’ll become fish-food! At the edge of the water, press the left analog stick μand press the ‘X’ (Action) to climb out. Use the left analog stick to move Lara around on the surface of a pool and press ‘Circle’ (Jump) to stroke forward. If Lara finds a deep pool of water, she can jump in and swim. Use the ≈button to speed up conversations and confirm prompts. TRIANGLE BUTTON - Retreat back one menu level.įollow the onscreen prompts throughout the movie cutscenes and conversations. ![]() SUBTITLES - Turn cutscene and FMV subtitles ON (default) or OFF.ĭIRECTIONAL BUTTONS / LEFT ANALOG STICK - Move through the menus. VIDEO - Adjust the position of the picture on your TV screen and choose a refresh rate. Sound Mode - Stereo (default) / Dolby Pro Logic II, Music Volume, Speech Volume, Effects Volume Press the ‘Start’ button to pause the game and display the Pause / Options Menu, featuring the following options: Note: Only MEMORY CARD slot 1 is used to load and save game data for this game. This option is only present if a memory card (8MB) (for PlayStation®2) containing previously saved Lara Croft, Tomb Raider: The Angel of Darkness™ game(s) is inserted in MEMORY CARD slot 1 at startup. LOAD GAME - Proceed to the Saved Game screen, where you can load a previously saved game. NEW GAME - Prepare to join Lara on a brand new adventure. When prompted, press the ÷button to display the Main Menu, offering the following options. The game opens with starting credits and an intro movie. ![]()
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